Directed by: Christian Alvart
Premise: Two crewmembers of a space ship awake from
hibernation in the middle of the trip and discover that barbaric, mutant
creatures have overtaken the ship.
What Works: The beginning of Pandorum includes some new approaches to familiar images and ideas, such as the lead
characters experiencing amnesia from being in hibernation for so long and the
film makes a partially successful attempt at incorporating a mystery into the
sci-fi story.
What Doesn’t: Despite early attempts at
originality, the film falls back into genre conventions pretty quickly. Pandorum is extremely cliché, borrowing so much from Alien and The
Descent that the film plays more like a mash up of these two superior
films than a movie in its own right. Pandorum has trouble with its
pacing, not spending enough time at the beginning establishing the setting, and
launching the audience into chases throughout the dark corridors of the ship but
it is unclear who these people are, where they are going, or why. When the story
pauses to give the back-story, the exposition is mishandled and it is unclear
how all the pieces fit together. The editing, especially in the fight scenes, is
frantic to the point that the action is unintelligible and the sound design is
sloppy and poorly mixed.
Bottom Line: Pandorum has some impressive set design but the muddled story and chaotic assembly butchers the film and leaves it a hackneyed mess.